April 5, 2024

RPG Horror Story: Time Stood Still....

RPG Horror Story: Time Stood Still....
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RPG Horror Story: Time Stood Still....

In this episode of 'Hello, the podcast,' the DMs delve into a gripping RPG horror tale shared by user mobile-day-6192 on the DnD subreddit. The story revolves around a DM who takes the concept of turn-based combat a bit too literally, extending it...

In this episode of 'Hello, the podcast,' the DMs delve into a gripping RPG horror tale shared by user mobile-day-6192 on the DnD subreddit. The story revolves around a DM who takes the concept of turn-based combat a bit too literally, extending it beyond game mechanics in a way that nonsensically restricts player actions. During a critical moment involving a golem encounter, the DM's decision to allow the golem to indefinitely pause combat by 'not ending its turn' ultimately leads to the demise of the player character.

The hosts engage in a lively discussion on how this skewed interpretation not only violates the core social contract of RPGs but also undermines the principles of compelling storytelling and balanced gameplay. They emphasize the importance of understanding the fundamental rules of D&D and how combat mechanics are designed to simulate simultaneous action despite being turn-based for practicality. While acknowledging that diverse gaming backgrounds, such as video games, may influence one's grasp of RPG mechanics, they stress the necessity of grasping the core rules and spirit of tabletop RPGs to ensure a fulfilling and enjoyable experience for all players involved.


Original story and comments: https://www.reddit.com/r/rpghorrorstories/comments/18sol4m/my_dm_thinks_turn_based_combat_isnt_just_a_game/

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